1. Airsoft is a game of honor. Call your hits!

2. Calling another players hits is not tolerated. If you truely believe another player is not calling hits, speak to a marshal who will handle the situation.

3. Any player caught cheating will be given a benefit if the doubt once then ejected from the field.

4. No verbal abuse, excessive profanity, or slurs against someone’s race, religion, family or friends will be tolerated. If the intent of what is said is to berate another person it is grounds for immediate ejection.

5. Player attempting to steal, vandalize, menace, cause bodily harm, or otherwise break the law will be turned into the police.

6. No illegal drugs or alcohol are permitted on site and if we suspect you are under the influence you will be asked to leave and any monies paid forfeited.

7. Give players the courtesy you want to be shown. Aiming for center mass when available and not overshooting other players is the basis for having a safe and mature rule of engagement. Aiming for a player’s head should only be used if that is all that is available to shoot at.

8. Game control staff and referee decisions made on the field are final. Please respect the owners operators and staff members on the field, as they have the last say. Arguing with owners or staff on a decision is grounds for ejection.

9. Staff are here to help you, keep you safe and resolve concerns. If you have a problem with the field or another player, call yourself out and speak to a marshal. We need a description to go in so not just the guy in black or in camo. You do not need to confront the player yourself, that is what staff are here for.

10. Aggressive, malicious or unsportsmanlike conduct is grounds for immediate ejection.
 Velocity Limits and MED’s

1. All replicas will be chronographed with your bb’s. We periodic weight checks and random chrono checks. All replicas are chronographed each time they are on site and are tagged accordingly. Any player found manipulating the tagging system, or using a gun that hasn’t passed the chronograph will be ejected immediately.

2. Eye protection must be worn by all persons around the chronographing area and at all times in the field. 5. HPA replicas will have their regulator “tournament locked” after chrono. If the tournament lock is found to be tampered with, it is grounds for immediate ejection.

6. Pistols are allowed to be used with a 0 foot minimum engagement distance if they chrono within limits (1.13 joules) or less. This is also subject to staff approval. Gameplay and Field Safety:

1. Approved eye/face protection must be worn at all times on the playing field or anywhere other than the staging area. Removal or your eye protection anywhere other than the staging area is grounds for immediete ejection. However we will give you a warning, if it happens again you will be asked to sit out for a game. If it happens again you will be asked to leave. No exceptions.

2. No blind firing! You must be looking down your weapon towards where you are shooting. You must see your target while engaging them. Additionally you cannot extend your weapon through or shoot through small holes (i.e. “gun slits”, small gaps in cover) unless it is larger than 10 inches x 10 inches. This is because you must be able to see if someone were to walk in front of your sight line inside of the minimum engagement.

3. If a player loses or breaks their eye protection or has a medical emergency, they should immediately call out “Blind man!” Game supervisors will immediately signal suspension of play on the field. Until the game has been stopped, if you hear a blind man callout you should echo that call yourself until the game has been suspended. All players must put their replicas on safe and wait for an “All Clear” or “Game Back On” call from a staff member either on radio or in person.

4. The staging areas are 100% safe zones. Magazines are to be removed of all replicas before entering the staging areas and to remain on safe while inside the staging area/safe zone. Before coming into the staging area from the play area, remove all magazines and clear all weapons in a safe direction and set all selectors to safe. At no time should a player dry-fire their replica inside staging. Muzzles are to be pointed downward at all times. Treat your replicas as if they were loaded, “real-steel” weapons. Any weapon safety violations are grounds for immediate dismissal.

5. At NO time will a player fire at any target near the staging entrance/safe zone where the trajectory of the bb may enter the staging area whether intentionally or not.

6. “Bang! Bang!” Rules – we don’t allow this, only a SURRENDER OFFER! 
a.) If you are inside of the minimum engagement distance, using an appropriate weapon, and you have a player “dead to rights” (i.e. their back towards you, their weapon is not readied in your direction) you may call offer then a surrender. as if you were shooting them with a bb. You must have your replica pointed at them with a clear line of sight (you and the other player must be able to see each other fully and clearly with no obstructions).
b.) surrender is asafety call ONLY however the player does not need to accept the offer so be prepared to be fired upon. It is not allowed to be used in a manner of rushing down players as fast as you can close the distance.
c.) If a player offers you a surrender we recommend you take it under gentlemanly conduct !. You may call out “Hit” after being killed as such.
e.) Your replica must be functioning and currently capable of firing bb’s. You CANNOT Surrendet a player with a non-functioning replica (i.e. dead batteries, broken replica, uncocked firing system, no gas propellant, empty magazine.) Your target may request you prove your replica is functioning and can currently fire a bb, which you must comply with. If proved to not fire a bb or proved non-functional, the target is no longer “out” and both players will rock paper scissors.

7. Structures, Terrain, and Vehicles: 1. Junk vehicles are NOT to be entered at any time. 2. Junk vehicles, structures, debris piles, are NOT to be climbed on or under at any time. 3. Vandalizing junk vehicles or structures will not be tolerated. This includes shooting aimlessly at lights and cameras. Wilful damage to any part of the site and fixture and fittings will not be tolerated. This is criminal damage. You will be ejected.

4. No parts or components may be looted or removed from any junk vehicle or place on the field.

5. “Your feet will remain attached to Mother Earth at all times.”

6. Kill and Hit Rules:

1. Hit Procedure
a.) Any hit anywhere on your entire person, including any and all gear, counts as a hit. Ricochets DONT count. Friendly fire counts. Bb’s falling from the sky count. Shooting yourself counts. All hits count!
b.) When hit immediately yell “Hit!” or “Out!” as loud as possible, put your hand in the air. Proceed to follow the kill and respawn rules for the given scenario.

2. Weapon Hits
a.) If any part of your primary weapon is hit and it does not ricochet onto you or your gear, it is considered destroyed. If it is your only weapon you are considered out and must follow kill and respawn rules for the given scenario. 
b.) If you have a secondary weapon, call out “Weapon!” as loud as possible and you must discard or sling your primary weapon. Your primary weapon will become back in play once you go back to respawn.

3. Dead men don’t talk
a.) When you have been hit and are on your way to respawn, you may not communicate with other players that are in play. Do not use the radio, hand gestures, body language, or any other form to communicate to live players. Doing so is considered cheating.
c.) You may talk to other dead players once you have reached respawn.

4. You must always walk back to your respawn point when you are dead. Mandatory Clothing and Equipment:

1. Boots MUST be worn or footwear with ankle support.

2. Gloves are advised.

3. Long pants are required. Shorts are not recommended.

4. Eye protection as defined below

5. Remove Watch or other time-keeping device.

6. Field waiver filled out legibly and signed (and notarized if player is under 18 years of age and parent is not present to sign in front of staff) and on file with

7. Eye and Face Protection:

1. Only rated What is the difference between EN166 S and F? The Strength Rating will be displayed by a letter, categorised as below: S: Has toughened glass but offers minimal impact resistance. F: The highest level of low energy impact grade offered by glasses.8 M ballistic eye protection will be accepted. Goggles or masks MUST have a full foam seal completely around the eyes AND secured to the head with and elastic band. All eye protection must be safety rated. 
a.) Shooting glasses without a seal/gasket and backstrap are not permitted.

2. Amazon specials will not be allowed. If the marshals are unhappy with your eye pro we will ask you to buy use it in site and provide you with a suitable mask.

3. Full face protection is mandatory for all player under the age of 18. Permitted masks are as follows.


a.) Full face paintball masks are allowed.


b. Separate uppers and lowers do not class as full face coverage. T-shirts, scarfs, bandannas, or any other thin material are not suitable as face masks and are not permitted.

4. Smoke, pyro, Hand, and Launched Grenades:

1. Smoke Grenades are not allowed.

2. Grenade Launchers


a.) Grenade shells that fire a burst of bb’s are allowed to be used at any range if they are arced above 25 degrees.


b.) Grenade shells that fire a burst of bb’s can be used as “direct-fire” with a 25 foot minimum engagement distance. 3. Gas Shells/Grenades are either permitted to have gas or be loaded with bb’s when in the safe zone but never both. They must be discharged before entering the safe zone


c.) All players, friend or foe, are considered dead if hit by bb’s from a grenade shell and cannot be healed by a medic.

4. Hand Grenades BFGs 


a.) Reusable hand grenades with metal outer parts or inner cores must ALWAYS be tossed underhand and below knee height Overhand throws are prohibited.

b.) Pyrotechnic grenade such as EG67s allowed. 5.

c.) Hand grenades have a 4m kill radius from the point of detonation. All players inside of the radius and bit behind hard cover are considered dead 6.

d.) The only cover that can save you from a grenade blast is the FULL length or width of a vehicle you are using for cover. Walls, hills, boats, and foliage do not save you. If the grenade lands inside of the vehicle you are using for cover, it does not protect you.


e.) Any grenade that does not fully detonate with an audible “Bang” does not count and is considered a “dud.”

7. We do not allow TAG rounds and 40 Mikes/Master Mikes on site.

8. The management and marshall’s decision is final Age Requirements:

1. Minors, Ages 12- 17
a.) Minors may be dropped off by a parent or guardian and left to play alone for the day. However we do ask that the parent or guardian leave a phone number to be reached at in the case of an emergency.

2. Adults, Ages 18+
a.) No restrictions. You are responsible for your own behaviour. Two-Storey

1. You MUST walk up and down the stairs.

2. You may NOT use a weapon while on the stairs. BOTH hands must be free to use the railing as you ascend or descend the stairs. If you cannot sling your weapon it must be left behind.

3. Do not throw grenades or pyro up to another level window or down out of a window Trash: All players are responsible for their own property and disposal of trash they produce. Garbage cans can be found throughout the staging area and are typically at most respawns as well.

Do NOT throw water bottles, bb bottles, CO2 cartridges, etc. on the field. These items destroy our equipment and make a mess of the field. Players found littering the field will be sent home and may have their playing privileges revoked.

Lost and Found: Most items lost on the field are typically found soon after. Please inform staff as soon as possible that you are missing something and what it specifically was. Provide contact information and we will get it back to you as soon as we find it. As such it’s strongly recommended that you mark your equipment, magazines, radios, etc. with something you can identify as yours should you lose it.

Lasers: Only RED are allowed. No green at all.

Knives:
We allow knife kills on site, these must be performed with a rubber/larp safe knife/appropriate object and consists of a gentle tap to the t-shirt area followed by the word “Knife Kill” they must be able to bend to an angle of 90 degrees Live bladed knives/weapons are not permitted in the game zone.



We welcome all styles of airsofters including HPA and speedsofters.
We have no problem with you using your own airsoft gun as long as it passes our strict velocity rules. FREE HPA REFILLS All replica guns are to be transported to/from site in a suitable bag or box.



* IMPORTANT *
If you do not have your own gear and require an airsoft rental,  Please choose a rental during booking, but please note we have a limited number of airsoft rentals and is a first come first serve basis.

UKARA REGISTRATION
We do Free UKARA Registration once you have attended 3 airsoft days with us, send a message with your dates so we can confirm and we can register you on the UKARA database.

Smoking or vaping is NOT permitted in the safe zone or anywhere indoors.